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Creating Your Club
Create a career mode. Go to Modes > Play > New Career. Then you will have the option to Create New Manager or Create New Player. In this article, we will talk about Playing as a Manager. So, you can create a new manager and give him/her an appearance or you can select the Play As A Real Manager option to Play As A Real Manager who exists in the real world.
Create and/or choose your club. You can create a completely new club and customize different aspects of it such as the Name, Stadium, etc, or you can choose a team that exists in the real world. By choosing the real world, you would adapt most of its characteristics such as its name, stadium, funding, and board expectations.
Browse through leagues. If you decide that you want to play with an existing club, you can browse through different leagues around the world and choose your desired club. Then you would see a section called Board Expectations. These are the things the board of that specific club wants you to prioritize while you manage the club. You would also see some other information such as the club's short description, Transfer Budget, Club Worth, jerseys, and the Stadium name. Transfer Budget is one of the most important things to look out for here as it generally means how much you can spend buying players.
Set the general settings of the career mode. Match Difficulty: choose the Match Difficulty that you're comfortable with. If you had completed the first training after opening the game for the first time, the game would automatically select the match difficulty based on your skills. Half Length: this means how long a game is before the Half Time. So the whole game time would be twice as much as you select here (Ex. 6*2 = 12 Minute games). Currency: Choose the currency that will be used in the game for player contracts, wages, etc. European Competitions: these are the continental competitions if you want to participate. You are automatically eligible for domestic leagues. Transfer Window: option to buy and sell players. International Job Offers: if you want to have the option to manage a country while managing the club or just manage a country. Negotiation Strictness: how difficult the player negotiations would be. Financial Takeover: how much money do you want to get started with to spend on transfers.
Decide on pre-season tournaments. Next, you have the option to play in pre-season tournaments. These could be useful to test out your players while the transfer window (when players are eligible to be bought and sold) is open so that you can determine who to keep and who to sell. However, this is not a great source of income so it is not recommended to play for the prize money only.
Done! You have created your first FIFA 23 Career Mode Club! But you still need to know how to actually manage the club. After all, you're a Manager of this club. It goes without saying that you likely would spend 2-3 times more time managing, strategizing, and negotiating with clubs and players than just playing the games. So let's get into the management part of the game!
Building Your Squad
Decide on your team management. On the top bar, you will see different Menu bars to navigate through. Go to Squad and then you would have options to create different formations or manage your squad or youth academy. Select the Team Management option and you would be brought on to create your game plans. Create your desired formation based on your players and your play style.
Go to Tactics and customize your game plan. There is no general tactic for everyone. Every player, team, manager, formation, and depending on the opposition requires their own set of tactics and strategies to approach games. Customize to make the best tactic for your squad. Now, go into Roles where you would select your players to perform different roles such as Captaincy, Taking Free Kicks, Penalty, etc.
Go to Instructions. This is also a crucial part of managing a squad. This option basically means you're telling every player to perform certain different tasks while having possession, attacking, or defending. Instruct every player to get the best out of them depending on their position, play style, abilities, team tactic, and management strategy.
Go into Team Sheet' options under Squad. You will be able to create multiple team squads with formation, tactics, etc or you can also adapt other clubs' team sheets.
Check other options. Another option you will see under Squad is Squad Hub. Here you will be able to see information about their skills, characteristics, abilities, and contract information. We will talk about other information later, for now, let's talk about the Development option.
Check the Development' section. Under development, you will want to assign each player their own Development Plans to improve their skills and abilities based on their and your play style.
Maximize your players' skills in every aspect. Don't leave the Development Plans to "Balanced" other than some special cases (such as an old player or a player who has already reached their maximum potential). Under Growth is where you select the Development Plan. You can also change the Position of the player which is an option right next to Growth. After selecting the growth plan, you will see how long it will take at the top of the Progress bar. On its right, you will see four main aspects of your players that would be affected. The general idea is to maximize where your player plays and what roles he plays for your team. If an aspect is High, choose a different plan because players would not be able to perform more than their potential.
Explore Youth options. The last option under the Squad is Youth Development. These are the youth players that are in your club who you can promote to Senior Team if you think they're good enough or you can release them if you're not satisfied with their stats. If a player is good but not good enough to play for the Senior Team but you think they can get better, select the best Development Plan that works the best. The Development applies the same here as it does to the main squad.
Training Your Players
Go to Weekly Schedule. You will be able to set your Schedule Rules for your squad. Generally, Rest Day before Match, Recovery Day After Match, and weekly Plan Intermittent Training give the best result as it balances our player Fitness, Sharpness, and Morale.
Consider training days. During Training days, you should do the training drills and try to get the best grade possible. If you do all the training after a while, you won't have to manually do the drills again. You can just simulate them and your players will get the best grade received in previous sessions.
Consider team morale. This is an important aspect as it greatly affects your players which subsequently affects the training as well as the matches that they play. So make sure to hold press conferences and say things that are positive and will boost your team's confidence even if you lose games.
Buying and Selling Players
Select Scouts under the Transfer menu. This is option s. These are the people who work to look out for good players based on your instructions wherever you assign them. A 5* experienced rated Scout would bring you more players but few of them would be based on your instruction and a 5* Judgement rated Scout would bring you fewer players but more of them would be based on your instructions. This applies to Youth Scouts too.
Assign a scouting network. You can assign a scouting Network in any country and set a duration to look for the type of players that you want. The longer the duration is, the more players your scout would report to you, but it will cost you more. This applies to Youth Scouts too.
Move players to the shortlist. From the Scout Report, you can move your desired players to the Shortlist to buy or loan. Here there are two steps that need to be performed to buy a player where there's just one for loans. To buy a player, you first have to negotiate with the club and pay the transfer fee with a release clause if applicable. Generally, you want to research the player before approaching the club to buy them. You want to offer based on the player's market value as well as how his recent performances have affected his worth. You can also pay the club the Release clause to immediately buy the player without negotiation, but that is generally a bad practice.
Negotiate. If you have an agreement with the player's present club, you can move on to negotiate with the player. Here, you have to negotiate with the player about their weekly wage, squad role, contract length, and bonuses. Again, their asking wages might be higher or lower depending on their recent performances.
Sell a player. Selling a player is the same procedure as buying a player, just that you're on the other side of the table. If your player is performing well and is highly rated in his position, you can sell him even higher than his market value. Submit an offer that logically makes sense and works for both parties.
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